As a Technical Artist and Game Developer, I’ve crafted immersive experiences, developed version controlled codebases, and utilized DCC tools. My portfolio includes a range of visual effects, program features, and created asset pipelines designed for VR, AR, mobile, and web platforms.
WORK 01
Performant Visuals: Lighting & Shaders
Engineered appealing and performant 3D visuals and systems, using created shaders, lighting solutions, compute shaders, and post processing effects.
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Graphics & Gameplay with Shaders
Creating Visuals for ReadySet
WORK 02
Feature Development
Conceived, implemented, and deployed interactive features like player movement controls, data collection and management, report generation capabilities, and utilized backend solutions like Google Firebase.
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ReadySet Feature Development
Galaxy Gravity
Realtime Softbody Physics
WORK 03
Asset Creation
Created pipelines to bring 3D models from DCC tools to a cloud database to user’s machines. Ensuring visual excellence through a Physically Based workflow and utilizing methodologies like photogrammetry with retopology.
Added custom made primitive objects through scripting, allowing repeated shapes like bags and candy bars to be made in seconds.
Created rigs, weight paints, and animations for game assets.
WORK 04
Design: UI Elements
Worked with designers to create a user-friendly UI empowering cloud connectivity, search query generation, the creation and storage of files, and comprehensive data review for research insights.
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Reimagining Tears of the Kingdom’s UI
WORK 05
Personal Projects
Exemplifying my dual talents as a developer and artist, these projects represent work I’ve done in my free time.
Pong Reimagined – A 6 hour challenge to recreate and visually improve Pong.
Cute Things – An AR visualizer, aiding filmmakers in initial videography and photography with real time, interactive CGI to communicate with actors and crew, enhancing efficiency and creativity.
Game Jams – With a strict 48 hour timeline from start to submission, Game Jams have been a great (and hectic) way to build a game.
Four More – A mobile game created for the Google Play Store.









































