A few new additions have been added to the simulation. The most notable being a new world. The duck avoids trees on its way to finding food. The bread model has also been replaced with something more appropriate. The whole project has also been shifted to the Universal Render Pipeline in Unity which allows for greater post processing effects.

environmentBiomePic03
The newly created world.
DuckStart
Starting location of the duck with a nearby piece of bread.
DuckInMotion
The duck heads towards the piece of bread, finding the shortest path and avoiding trees.